CEO Michael Choung on getting a boost from Steam, the importance of caring about characters, and negotiating the funding ...
Roblox's older audience spent money on games in the past six months compared to 59% of non-Roblox players according to Newzoo ...
Co-founder Jamin Smith explores how the Playbill is "another mad experiment in a series of mad experiments that have – so far ...
Federal Court of Australia found Apple to have restricted alternative app stores and payment methods to limit competition ...
Mass Effect and Dragon Age developer BioWare is closing after more than 30 years, and early development on the next ...
Business coach Martijn van Zwieten on setting quarterly goals – rocks – that will keep your studio on course for its ...
Project Helix is reportedly launching in the 2028 holiday season and is projected to cost between $1,200 and $1,800. Fortune ...
More than half of the games that sold more than 500,000 units in their first month were the start of a new series, and 43% ...
Gaming consultancy Open World assesses which audiences are most likely to pull away and how devs can plan ahead ...
AI in some form during development, with 94% having used AI in at least one of the nine production stages. This data comes ...
If you run a video games company, working with unions is rapidly becoming an inevitability rather than a possibility. This is ...
HITpoint Entertainment will "combine Griffin's relationships with devs and publishers with Entertainment 360's producing ...