[size="3"]1. Initialize COM Unlike other components of DirectX, DirectAudio is pure COM. This means that you have to create the com objects yourself, mostly using the function CoCreateInstance().
Just worked through a great DirectX tutorial. By far the best I have been able to find. This is not a URL, but I thought it was a great ressource anyway. I bought a book several months ago called ...
So you have this wonderful game. It has everything a game could need: amazing graphics, lightning-quick input response, the works. But there's only one thing missing: SOUND. Quality sound can make or ...